Desmond Garden

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UX Direction · Team Leadership · Design Systems
UnitedHealthcare

Clarity
under pressure.

Building UnitedHealthcare's first integrated wellness marketplace — for 18 million members, through two major pivots, with a team brought in after the engineers were already waiting.

My Role
Director of
UX Design
Team
4 UX Designers
+ 1 Content Writer
Launch
18M Members
January 1, 2026

When we joined the project, the product requirements were already written, the engineers were already assembled, and everyone was waiting on design.

That's a particular kind of pressure that doesn't get discussed much in portfolio reviews. There was no runway for extensive discovery. No time to question the strategic framing. The brief was locked, the delivery schedule was two-week sprints for a full year, and my team of five — four UX designers and a content writer — needed to hit the ground without losing our footing.

The product itself was genuinely new territory for UHC: the company's first integrated wellness marketplace, built to give members a single place to browse, purchase, and manage health products and digital wellness subscriptions on top of their existing insurance plan. Before UHC Store, members navigated a fragmented landscape — multiple external platforms, no centralized payment wallet, and wellness programs selected at the employer level rather than personalized to the individual. The opportunity was real. The execution window was narrow.

What we were building

The scope was an end-to-end shopping experience: browsable departments and categories, product detail pages with pricing variants, cart and checkout with a centralized payment wallet, subscription management, and order history. An MVP in name, but designed deliberately to scale — every core component, from product cards to checkout, was architected to support multi-product purchasing and future benefits personalization, not just the single-item flow shipping at launch.

Our first act was alignment, not design. I led the team in translating the requirements into a high-level happy path journey — a complete end-to-end flow mapping every state from store entry through post-purchase — and brought product, engineering, business, and design together in an on-site to walk through it together before anyone opened Figma. Getting that shared mental model in place early was the investment that made the sprint pace survivable.

The work that mattered most

After the product team finalized the initial list of offerings, we partnered with a content designer, a researcher, and a clinical expert to figure out how members would actually navigate a health product marketplace. The instinct in most e-commerce is to organize by product type. Health is messier — "fitness" and "mental health" and "prenatal care" don't sort themselves neatly. Usability testing revealed that members needed two levels of categorization to orient themselves: departments (L1) and categories (L2). We ran two tree tests to land on language that felt navigable rather than clinical, and the taxonomy that came out of that process became the architecture of the store.

"
Consistently turned chaos into clarity.
Desmond's team — Annual Review

The hardest design problems

2
Second hardest
The product card that had to do everything
UHC's design system had a retail product card — built by my team for the Rewards experience. It wasn't built for a marketplace. It didn't account for multi-item cart behavior, instant purchase states, plan-based pricing tiers, or the range of sizes the store would need. We extended the component significantly: more information density, multiple pricing states, flexible sizing, and new interaction patterns — all designed to integrate cleanly back into the system for future use cases.
→ New Retail Product Card component shipped and design system–ready
Supporting work
Information architecture for a health marketplace
Health products don't sort themselves. We partnered with a clinical expert and a content designer to build a taxonomy that members could navigate without a medical dictionary. Two rounds of tree testing across department and category names gave us the final structure — and gave the engineering team a labeled architecture to build against.
→ L1/L2 taxonomy validated via two tree tests; informed store navigation build
1
Hardest design problem
Five legal agreements at the front door
Before a member could enter the store, UHC's legal team required five separate user agreements to be signed. Five. Each one a gate. The initial designs were technically compliant and practically unusable — the kind of friction that kills an experience before it starts. Through multiple rounds of user testing and extended conversations with legal stakeholders, we landed on a two-step solution: a landing page that previewed the store and built intent before asking for anything, followed by a single consolidated agreement moment. Members arrived informed rather than ambushed. Legal requirements were met. The front door stayed open.
→ 5 agreements → 2 steps; validated through user testing

Two pivots, one launch date

Platform Strategy Mid-sprint pivot
Mobile App
Web-only
Halfway through the design process, analysts determined that app store fees on digital product sales would materially undermine the business case. The decision to pivot to a web-only MVP came from the business, not design — but the redesign work landed with the team. We re-evaluated every flow, component, and interaction pattern for the web context without losing the mobile-first intent baked into the original work.
Payment Platform Pre-handoff pivot
Initial vendor
Stripe
Just before our initial design handoff, contracting and integration issues with the payment vendor led product to make the call to move to Stripe. The integration patterns were substantively different — not a simple swap. We negotiated a revised handoff date with product partners, gathered new requirements directly from the Stripe team, and rebuilt the payment and wallet flows to match Stripe's model before handing off a second time.
Launch · January 1, 2026
18M
UHC members with access to the store at launch — the first time UHC offered an integrated, in-portal wellness shopping experience.
2×
Major mid-engagement pivots navigated — platform and payment vendor — without slipping the launch date.
1st
Integrated wellness marketplace in UHC's history. The architecture, component system, and IA are built as the foundation for future benefits personalization.
Interactive Prototype
Explore the UHC Store in Figma
View prototype →

Team Direction

Directed a team of four UX designers and one content writer across a year of two-week sprints — establishing working rhythms, managing workload across parallel feature tracks, and maintaining design quality under sustained delivery pressure.

Cross-functional Alignment

Led the happy path on-site that brought design, product, engineering, and business stakeholders into shared understanding of the end-to-end experience before detailed design began. Established the foundation that kept the team aligned through both pivots.

Legal & Stakeholder Negotiation

Navigated the store entry legal requirements through multiple rounds of user testing and stakeholder sessions, translating five separate agreements into a two-step entry flow that satisfied compliance and preserved the member experience.

Design System Leadership

Directed the extension of UHC's retail product card component for the marketplace use case — ensuring the new component integrated cleanly into the existing design system and was built to serve future product contexts, not just this one.

Next Case Study
UHC Mobile App Redesign